Services and production
This station buys inputs and upkeep goods for its facilities and sells what its production lines make. Stock and prices change as goods are produced, consumed and traded.
Installed modules
| Module | Count |
|---|---|
| Corridor | 1 |
| Medium Landing Deck | 1 |
| Marketplace | 1 |
| Science & Exploration Lab | 1 |
| Materials & Construction Lab | 1 |
| Power & Propulsion Lab | 1 |
| Solar Array | 2 |
| Habitation | 1 |
| Reactor | 1 |
| Shield Workshop | 1 |
Location
Dedicated production
Each assigned module runs its selected recipe using shared station stock. Research unlocks, power, input shortages, storage and the game production time scale still apply. Foundry hourly figures are nominal base capacities.
| Stage | Product | Modules | Duty | Facility |
|---|---|---|---|---|
| A | Research Data | 1 | 100% | ScienceLab |
| B | Ship Shield Generator | 1 | 100% | Fabrication |
| B | Shield Emitter | 1 | 100% | Fabrication |
| B | Shield Capacitor | 1 | 100% | Fabrication |
| support | Industrial computing research data | 1 | 100% | ElectronicsLab |
| support | Sensor processing research data | 1 | 100% | ElectronicsLab |
Implementation status
Compiled for the local development campaign from the approved Foundry proposal. This is not a merged game release. Existing saved stations retain their stored modules, stock and work. PIE verified sector loading, docking and repeated save restoration at Wafer & Chip Works. Layouts across all stations still need visual review; fleet estimates are not measured throughput.
Inbound supply connections
Reachable producers and real collection fields in the local development campaign. Rates are nominal game requirements including the production time scale, farm ice and upkeep. Alternative sources share the same demand; their rows do not promise delivery capacity. Local factory buffers retain at most half of physical storage so shared intermediates can be exported.
| Product | Sources | Required units/hour |
|---|---|---|
| Advanced Power Cells | Cell & Power Distribution Works; Brand Roadstead | 360 |
| Advanced Sensors | Drift Survey Outpost | 115.2 |
| Basic Computer | Kestrel Waystation | 73.6 |
| Carbon Fibre | Brand Forge; Solace Survey Camp | 36 |
| Cobalt Magnet | Alpha Refinery | 115.2 |
| Composite Plating | Brand Forge | 115.2 |
| Food Rations | Agricultural; Thule Survey Outpost; Drift Camp; +4 alternatives | 12 |
| Hydrogen Fuel | Skimmer Platform; Orrin Skimmer Exchange; Comet Waterworks; +2 alternatives | 36 |
| Medical Supplies | Reach Waterworks; Corvid Haven; Thule Survey Outpost; +2 alternatives | 12 |
| Silicon Wafer | Wafer & Chip Works; Lumen Solar Array | 16 |
| Super Conducting Wire | Industrial | 115.2 |
| Water Ice | Adastrea Prime (collection); Cinder Belt (collection); Outer Relay (collection) | 12 |