Services and production
This station buys inputs and upkeep goods for its facilities and sells what its production lines make. Stock and prices change as goods are produced, consumed and traded.
Installed modules
| Module | Count |
|---|---|
| Corridor | 1 |
| Medium Landing Deck | 1 |
| Marketplace | 1 |
| Processing | 1 |
| Fabrication | 1 |
| Cargo Bay | 2 |
| Reactor | 2 |
| Fuel Depot | 1 |
| Engine Workshop | 1 |
| Hull Works | 1 |
| Cargo Refit | 1 |
Location
Dedicated production
Each assigned module runs its selected recipe using shared station stock. Research unlocks, power, input shortages, storage and the game production time scale still apply. Foundry hourly figures are nominal base capacities.
| Stage | Product | Modules | Duty | Facility |
|---|---|---|---|---|
| A | Steel Alloy | 1 | 100% | Processing |
| A | Nickel Steel | 2 | 100% | Processing |
| A | Zinc Plate | 1 | 100% | Processing |
| A | Aluminium Composite | 1 | 100% | Processing |
| A | Tungsten Carbide | 1 | 100% | Processing |
| B | Precision Fastener | 1 | 100% | Fabrication |
| B | Gear Assembly | 1 | 100% | Fabrication |
| B | Cobalt Magnet | 1 | 100% | Processing |
| A | Platinum Catalyst | 2 | 100% | Processing |
| A | Palladium Catalyst | 1 | 100% | Processing |
Implementation status
Compiled for the local development campaign from the approved Foundry proposal. This is not a merged game release. Existing saved stations retain their stored modules, stock and work. PIE verified sector loading, docking and repeated save restoration at Wafer & Chip Works. Layouts across all stations still need visual review; fleet estimates are not measured throughput.
Inbound supply connections
Reachable producers and real collection fields in the local development campaign. Rates are nominal game requirements including the production time scale, farm ice and upkeep. Alternative sources share the same demand; their rows do not promise delivery capacity. Local factory buffers retain at most half of physical storage so shared intermediates can be exported.
| Product | Sources | Required units/hour |
|---|---|---|
| Aluminium Ore | Alpha Reach (collection); Brand Forge (collection) | 288 |
| Carbon Crystal | Vigil Veil (collection); Hollow Orbit (collection); Requiem Vault (collection) | 144 |
| Cobalt Ore | Twin Belt (collection) | 288 |
| Copper Ore | Adastrea Prime (collection); Cinder Belt (collection) | 144 |
| Hydrogen Fuel | Skimmer Platform; Comet Waterworks; Orrin Skimmer Exchange; +2 alternatives | 48 |
| Iron Ore | Adastrea Prime (collection); Cinder Belt (collection); Syndicate Hold (collection) | 576 |
| Manganese Ore | Kestrel Edge (collection); Brand Roadstead (collection); Halt Watch (collection) | 144 |
| Nickel Ore | Alpha Reach (collection); Brand Yards (collection) | 576 |
| Palladium | Thule Outpost (collection); Vigil Listen (collection); Solace Silver (collection) | 144 |
| Platinum | Adastrea Prime (collection); Thule Outpost (collection); Vigil Beacon (collection) | 432 |
| Rare Earth Elements | Adastrea Prime (collection); Thule Outpost (collection); Vigil Listen (collection) | 432 |
| Tungsten Ore | Twin Belt (collection); Hollow Shear (collection) | 288 |
| Zinc Ore | Kestrel Edge (collection); Syndicate Hold (collection); Halt Gate (collection) | 288 |