Pulse Cannon
Standard-issue plasma pulse gun. Reliable, cheap, everywhere.
Merged reference data with approved Foundry revision 5 industry overlay. Game implementation is a local development build; runtime checks passed, while supply balance and full station layout review remain open.
Compare mounts, ranges and base performance.
Standard-issue plasma pulse gun. Reliable, cheap, everywhere.
Fast-cycling kinetic gun. Lots of small hits, wide spray.
Light coilgun. Slow to cycle, hits hard and true at long range.
Up-gunned pulse cannon for patrol craft and gunships.
Rotary plasma emitter. Shreds shields up close.
Keel-mounted railgun. Line the nose up and it punches through anything.
Spinal capital gun. The ship is the barrel.
Light defensive turret. Keeps fighters honest.
Fast-tracking scatter gun for point defence against small craft.
Twin-barrelled pulse turret, standard on corvettes and up.
Coilgun on a slow mount. Deadly at range, struggles to track agile ships.
Heavy multi-barrel battery for destroyers and capital hulls.
Battleship-grade lance on a full turret ring.