Latest dispatch
Making room in Hollow Haven
Hollow Haven reaches the game as a working asteroid station, while local tests explore which cargo gets delivered first and how we can bring ship interiors to life.
Read the dispatch →From the development team
The ships we’re building, the systems coming alive, and the little victories along the way. Come behind the scenes with us.
Weekly development updates · RSS feed ↗
Latest dispatch
Hollow Haven reaches the game as a working asteroid station, while local tests explore which cargo gets delivered first and how we can bring ship interiors to life.
Read the dispatch →Development dispatch
Brighter habitation entries, an editable asteroid haven and the foundations for more varied crews, alongside honest results from our local economy and menu trials.
Read the dispatch →Development dispatch
Our local industry build connects dedicated factories, physical supplies and station growth, with encouraging short-run results and some stubborn shortages.
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Six lasting research domains, physical upgrade kits and an economy that keeps working beyond the player’s sector. We’re connecting discoveries to the machinery of the frontier.
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A bigger fleet, interiors worth leaving the pilot’s seat for, physical drone bays and a busier frontier economy. Here’s what came together in Adastrea this week.
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