Services and production

This station buys inputs and upkeep goods for its facilities and sells what its production lines make. Stock and prices change as goods are produced, consumed and traded.

Installed modules

ModuleCount
Corridor1
Medium Landing Deck1
Marketplace1
Habitation2
Shield Generator1
Reactor1
Turret2
Outfitting1

Location

Dedicated production

Each assigned module runs its selected recipe using shared station stock. Research unlocks, power, input shortages, storage and the game production time scale still apply. Foundry hourly figures are nominal base capacities.

StageProductModulesDutyFacility
ASynthetic Textiles2100%Processing
BFine Silk1100%Processing

Implementation status

Compiled for the local development campaign from the approved Foundry proposal. This is not a merged game release. Existing saved stations retain their stored modules, stock and work. PIE verified sector loading, docking and repeated save restoration at Wafer & Chip Works. Layouts across all stations still need visual review; fleet estimates are not measured throughput.

Inbound supply connections

Reachable producers and real collection fields in the local development campaign. Rates are nominal game requirements including the production time scale, farm ice and upkeep. Alternative sources share the same demand; their rows do not promise delivery capacity. Local factory buffers retain at most half of physical storage so shared intermediates can be exported.

ProductSourcesRequired units/hour
Bio CompoundBlack Market; Shade Gardens; Bands Nitrogen Works288
Food RationsAgricultural; Thule Survey Outpost; Drift Camp; +4 alternatives24
Hydrogen FuelSkimmer Platform; Orrin Skimmer Exchange; Comet Waterworks; +2 alternatives24
Medical SuppliesReach Waterworks; Corvid Haven; Thule Survey Outpost; +2 alternatives24
Plant FibreShade Gardens666
Water IceMeridian Hab (collection); Outer Relay (collection); Meridian Gardens (collection)24