Services and production

Open markets buy and sell across the trading catalogue.

Installed modules

ModuleCount
Corridor1
Medium Landing Deck1
Marketplace1
Cargo Bay1
Barracks1
Fuel Depot1
Turret2
Reactor1
Armoury1

Location

Dedicated production

Each assigned module runs its selected recipe using shared station stock. Research unlocks, power, input shortages, storage and the game production time scale still apply. Foundry hourly figures are nominal base capacities.

StageProductModulesDutyFacility
ABio Compound3100%Processing
BBlack Market Drugs1100%Processing
BNano Injectors1100%ScienceLab

Implementation status

Compiled for the local development campaign from the approved Foundry proposal. This is not a merged game release. Existing saved stations retain their stored modules, stock and work. PIE verified sector loading, docking and repeated save restoration at Wafer & Chip Works. Layouts across all stations still need visual review; fleet estimates are not measured throughput.

Inbound supply connections

Reachable producers and real collection fields in the local development campaign. Rates are nominal game requirements including the production time scale, farm ice and upkeep. Alternative sources share the same demand; their rows do not promise delivery capacity. Local factory buffers retain at most half of physical storage so shared intermediates can be exported.

ProductSourcesRequired units/hour
Food RationsAgricultural; Thule Survey Outpost; Drift Camp; +4 alternatives12
Hydrogen FuelSkimmer Platform; Orrin Skimmer Exchange; Comet Waterworks; +2 alternatives24
Liquid NitrogenTwin Belt Refinery; Bands Nitrogen Works432
Medical SuppliesReach Waterworks; Corvid Haven; Thule Survey Outpost; +2 alternatives12
Organic BiomassShade Gardens; Thaw Hydroponics1044
Palladium CatalystAlpha Refinery; Thule Survey Outpost57.6
Quantum ProcessorBlackMarket; Lumen Academy; Processor & Targeting Works57.6