Services and production
Open markets buy and sell across the trading catalogue.
Installed modules
| Module | Count |
|---|---|
| Corridor | 1 |
| Medium Landing Deck | 1 |
| Marketplace | 1 |
| Cargo Bay | 1 |
| Barracks | 1 |
| Fuel Depot | 1 |
| Turret | 2 |
| Reactor | 1 |
| Armoury | 1 |
Location
Dedicated production
Each assigned module runs its selected recipe using shared station stock. Research unlocks, power, input shortages, storage and the game production time scale still apply. Foundry hourly figures are nominal base capacities.
| Stage | Product | Modules | Duty | Facility |
|---|---|---|---|---|
| A | Hack Ware | 1 | 100% | ScienceLab |
| B | Hacking Tool | 1 | 100% | ScienceLab |
Implementation status
Compiled for the local development campaign from the approved Foundry proposal. This is not a merged game release. Existing saved stations retain their stored modules, stock and work. PIE verified sector loading, docking and repeated save restoration at Wafer & Chip Works. Layouts across all stations still need visual review; fleet estimates are not measured throughput.
Inbound supply connections
Reachable producers and real collection fields in the local development campaign. Rates are nominal game requirements including the production time scale, farm ice and upkeep. Alternative sources share the same demand; their rows do not promise delivery capacity. Local factory buffers retain at most half of physical storage so shared intermediates can be exported.
| Product | Sources | Required units/hour |
|---|---|---|
| AICores | Lumen Academy | 57.6 |
| Food Rations | Thule Survey Outpost; Lantern Free Town; Agricultural; +4 alternatives | 12 |
| Hydrogen Fuel | Skimmer Platform; Orrin Skimmer Exchange; Comet Waterworks; +2 alternatives | 12 |
| Medical Supplies | Thule Survey Outpost; Corvid Haven; Reach Waterworks; +2 alternatives | 12 |
| Memory Unit | Lumen Solar Array; Wafer & Chip Works | 115.2 |
| Navigation Computer | Drift Survey Outpost | 57.6 |